
-Design
-Hair design
-Texture design
-Experimentation


Design 2
Silicone ear tips, hair punched with white hair, possibly flocked and blended down into the hairline.
slight join of the lip and nose, to create a more snouty look to indicate animalistic transformation.
Areas around the corner of the mouth left clear to enusre the prosthetic wont come away.
Emphasised brow to enable eyes to look sunken and shadowed - sinister appeal
Winder nostrils for adaptation to environment, improved sense of smell
Alternatively I could use foam to run this piece to give a lightweight feel for my model. However this is not completely neccessary, unelss my design developes into a bigger, thicker sculpt.
Chin is narrowed, for a harsher, sharper look.
Cheek bones are raise, which i think gives a feminine look alongside it looking harsh.
Forehead/ brow, dipped to allow room for postiche hairline.
Models hair will be centre parted to allow a discrete area to lay a foundation piece, on which wire wefts will be attached.
To create slick sides which will stay back to reveal her ears, I tried a corn-row style, which was tidy and successful. However, I am not certain that this will achieve the correct look as contextually, neat plaits shouldnt survive in her hair over a long length of time, or even the duration of the film.





A blue tone will add a coldness to her appearance, using an airbrush to enchance and contour her natural structure, to create a gaunt, famished creature. In this design I included yellow eye contactss as I think this could completely transform the makeup into a more sinister character.